What do you think of this build? PvE
Ok, ever since assassin's promise was put into the game, I have found this terrific build for an assassin. It requires all attribute points along with Superior Dagger Master Rune and a minor every where else. Here is the build:
A/Anything
Attributes
Dagger Master: 16 [12 + 1 (dagger mask) + 3 (superior dagger mastery rune)]
Critical Strike: 11 [10 + 1 (minor critical strike rune)]
Shadow Arts: 5 [4 + 1 (minor shadow arts rune)]
Deadly Arts: 7 [6 + 1 (minor deadly arts rune)]
Skills
1. Critical Eye
2. Jagged Strike
3. Entangling Asp
4. Assassin's Promise (Elite)
5. Black Lotus Strike
6. Twisting Fangs
7. Shadow Refuge
8. Ressurection Signet
The Use
My skill bar is set to how you should use them. First before engaging the enemy, you want to activate Critical Eye. After so, run up to the enemy attacking him twice then using Jagged Strike. Drop the enemy by using Entangling Asp and as the enemy is recovering from his fall, cast Assassin's Promise. Since Assassin's Promise is a hex, following it with Black Lotus Strike gives you enough energy to execute you last attack, Twisting Fangs. If you are being hit hard, make sure you use Shadow Refuge to keep your heath points up. By now, the enemy should have fallen due to massive degeneration on his health bar and deep wound inflicted by Twisting Fangs. After the enemy drops, all your skills, except Ressurection Signet and your special Raisu Palace skill, should be recharged allowing you to pick another target and unleash your fury on him. This build is hard to use agaisnt a mesmer with Hex Breaker or Remove Hex, along with monks with similar skills.
Comments
This build is not completly reliable. Right now I am still trying to find skills to help perfect this build. If you have any alterations or anything, post them here and I'll test them see how they work out. You can also share your Assassin builds with everyone also. This I would consider a basic all damage build, but there are builds that use strictly Deadly Arts and Shadow Arts. I am going to try to build one around these attributes although it might take a while.
A/Anything
Attributes
Dagger Master: 11 [7 + 1 (dagger mask) + 3 (superior dagger mastery rune)]
Critical Strike: 11 [10 + 1 (minor critical strike rune)]
Shadow Arts: 10 [9 + 1 (minor shadow arts rune)]
Deadly Arts: 11 [9 + 1 (minor deadly arts rune)]
Skills
1. [Anything]
2. Iron Palm
3. Entangling Asp
4. Assassin's Promise (Elite)
5. Black Lotus Strike
6. Twisting Fangs
7. Shadow Refuge
8. Ressurection Signet
The Use
This is build is meant for a high damage PvE team. First you use Assassin's Promise, which should get you about 12 seconds of hexing. Follow it up with Black Lotus Strike and Twisting Fangs. By now the enemy should be about half way trying to heal itself. Then use Iron Palm to knock him down and interrupt him while he is casting. Then while he is getting up, cast Entangling Asp to knock him down again causing poison. By now you opponent should be dead and it takes less than 12 seconds to kill him allowing you to full recharge your skills along with getting the apporpriate energy gain. This is a great build to henchie places and explore with. Have fun!
A/Anything
Attributes
Dagger Master: 11 [7 + 1 (dagger mask) + 3 (superior dagger mastery rune)]
Critical Strike: 11 [10 + 1 (minor critical strike rune)]
Shadow Arts: 10 [9 + 1 (minor shadow arts rune)]
Deadly Arts: 11 [9 + 1 (minor deadly arts rune)]
Skills
1. Iron Palm
2. Falling Spider
3. Death Blossom
4. Assassin's Promise (Elite)
5. Black Lotus Strike
6. Twisting Fangs
7. Shadow Refuge
8. Ressurection Signet
The Use
This is almost the same as the previous build but tweaked a little bit. With the new skills in place, you start through casting Assassin's Promise following it with Black Lotus Strike. By now you have a decent amount of energy and Twisting Fangs will open a deep wound and bleeding. After this, since the opponent is both hexed and conditioned, Iron Palm will knock him down followed by Falling Spider to drop poison on him. Following this, you finish him with Death Blossom dropping the final bit of damage onto him. By now he should have died and all your skills should have recharged. Its a good build to play with a party of damage henchies or a good party of humans, with decent damage.
NOTE:
All this builds will break down if Assassin's Promise is removed or interrupted. The key to this build is Assassin's promise which will allow you to almost 6 chain combo you skills, with Shadow Refuge as a heal buff.
Oreos,
Jonny Choo Chu [Mo/Me] (main), Jonny Chu [W/Mo], Jonny Choo Choo [A/R], Jonny Chu Choo [E/Me], Jonny Choo [Rt/Me]
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